At the end of a playthrough, a code is given to the player for them to enter online and see how they rank against other players who registered through the site.ĭemon Front is shameless, but for a clone, it’s actually pretty good. You then have to shoot this artifact in order to get as many bonus points as possible. After a boss is defeated, it reverts to a weaker form as a possessed artifact flies out of it. The bosses are announced with similar gravitas, and they include several Metal Slug-type enemies (giant enemy crab, several mecha-looking beings), along with other offbeat creations (a giant tree). The machine guns are handled out regularly too, so you’re rarely stuck with the regular old default pistol for too long.Įach stage is plainly announced with gigantic letters and a booming announcer, having been granted such descriptive titles as “Falls,” “Snow,” and “Temple”. There are the usual special weapons with limited ammo, with some interesting weapons like a freeze gun. Life can be regained for the pet by knifing various enemies up close (done the same as in Metal Slug). However, the pet has its own life bar, and if it runs out, the pet disappears until the player dies and respawns. The C button will also turn your pet into a shield, which can protect against various projectiles. Holding the jump button also makes the characters float as opposed to hovering down like they usually would. And Maya’s pet is a pterodactyl that creates wind blasts in a spread formation. Sara’s pet is a rabbit that creates homing projectiles that freeze whatever is in their way. J’s pet is a one-eyed robot that creates a field of electricity. Holding down the fire button will unleash a special attack – Jake’s pet is some kind of dragon that unleashes a barrage of flames. Additionally, each player has their own unique flying pet, which hovers about their shoulder. The controls are fundamentally the same as Metal Slug, though the pacing is a little faster. Still, the pixel art is very well done, and everything is generally well animated. While superior from a technical standpoint, combined with the “almost-but-not-quite-the-same” graphics, it gives it a kind of offbrand, daytime soap opera feel. Plus, the game runs at 60 FPS, rather than Metal Slug‘s 30. The color palette has more saturated colors, giving it a brighter feel. The designs are a little strange, straddling the line between super deformed and merely cartoonish, and the enemies are strangely chubby. Visually there are some strong parallels to Metal Slug, even if it does feel a little… off. You go through six levels, with three being selectable from the start, two more that are unlocked after, and one that is revealed at the very end. J, a cool scientist who looks like a cross between Cyclops from X-Men and Gordon Freeman from Half-Life and Maya, a human-looking ape. In Demon Front, you can choose from one of four characters: Jake, a human from earth Sara, another human, with purple hair Dr. Demon Front, release on 2002, veers away from that direction though, and instead pays homage/rips off SNK’s Metal Slug. Taiwan-based developer IGS is primarily known for their PolyGame Master arcade hardware, and along with it, a whole slew of Final Fight-style beat-em-ups.
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